![]() It’s this distinct and (semi) unique art style that truly propels Fracked further than it has any right to be. Mechanic-wise, rather than a simple ammo-counter appearing above your gun you are able to see how many bullets are in your weapon by viewing it from the side, making your gun briefly transparent. Explosions and the barrel flare of guns is also appropriately over-the-top and stylised. Enemy character models are suitably bright and otherworldly, with most opponents featuring exaggerated purple spiked heads and limbs. This art style extends to the character design and mechanics themselves. Textures that would otherwise appear lacklustre such as water or falling snow won’t make you think twice as it all perfectly fits the visual style and tone of the game. ![]() Where recent VR titles have tried to aim for a realistic art style and haven’t quite stuck the landing, the game manages to cover up any visual shortcomings by having a distinctive comic-book-like style. ![]() Boasting a lavish cell-shaded art style extremely reminiscent of Borderlands, it immediately impresses from its very first moments. And let me tell you, that’s underselling it.įracked, to put it plainly, is a beautiful game. And with Sniper Elite VR and Arashi: Castles of Sin not quite hitting the mark for me, I turned my attention towards Fracked, a PSVR game that markets itself as a “trailblazing new VR action adventure that collides relentless gunfights with free running, skiing, and climbing”. It’s been a busy few months for PlayStation’s VR line-up. That being said, all opinions expressed in this review are entirely that of the author. * Disclaimer: Fracked review code was provided by nDreams for the purposes of this review.
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