![]() Presented at Lifelike Computer Characters '95 in September 1995. Minsky, Marvin, "Position Paper about AMT's Future," Unpublished Paper MIT, 1986, p.4. New York: Van Nostraund Reinhold, 1984, p. ![]() As Marvin Minsky says, "Enjoyment, which has been banished to the realm of entertainment sciences, may be the most powerful influence of all on how each person learns." The goal of the virtual aquarium is to allow such interactions with computer-generated characters, and let children learn using natural dialog, by having fun, by playing with virtual characters, and by being emotionally involved. A new interactive online exhibit lets audiences experience deep-sea animals and environments. can also be like some other places, those we know and love, those that are familiar, comfortable, warm, and, most importantly, personal." In a real aquarium, children use natural dialog they try to look closer, track the movement, identify the fish, call their names and mimic the face of marine life. Groundbreaking Virtual Aquarium Brings Deep-Sea to The Surface. Nicholas Negroponte says that when we have emotional contact with characters, the human-computer interface ". ![]() One of the most important ways to involve children with the learning environment is to ensure emotional contact via life-like computer characters. Speech and gesture are captured with a speech recognizer and body and gesture tracking system. Computer-generated dolphins respond to children's gesture and speech: they can talk to or use hand motions to instruct the dolphins what they want to explore or what they want dolphins to do. Children can explore an aquarium which is displayed on a large wall display. Inspired by Alan Kay's Vivarium project (1985) which sought to develop a multi-media environment for children to learn about animal behavior, the virtual aquarium teaches children about marine life. My research theme is an interface for interactive learning environments where children can play and talk with life-like computer characters using multiple modes simultaneously, such as speech and gesture. Virtual Aquairum Exploring a Virtual Aquarium with a Multi-modal Interface Tomoko KodaĮ-mail : would we communicate with virtual characters if we would converse with them as we do with fellow humans? How could children learn from virtual characters which respond to their speech and gesture? Although more and more computers are used in schools, children use traditional input devices such as keyboards and mice.
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